In retrospect, I shouldn't have even bothered with Phase Lurch. We were far too low-level to really be able to prep before entering a room (I had two spells, and the first, Mage Armor, was burned the second we started).Įven when I start making GOB invisible to scout, he'll still leave a trail of slime on the wall, alerting anyone in the room that something is happening. It mostly eliminated a bunch of surprise rounds. Phase Lurch, on the other hand, was indeed game-changing. Which is actually really good, because GOB had 6 hp at full. I landed one alkali flask with the Spiritualist and one hit with the Phantom, on a Zombie that died before it could try to hit me. I was playing a L2 module with a brand new level 1, so my expectations were very low in terms of being able to accomplish much. I'd do a write-up, but SammyT's is far more detailed than mine would be.
I also figure Disguise may come in handy if I actually want to try to pass my ectoplasmic brother off as something living in front of company. And not Escape Artist, because it's Gob Bluth. Jealous Combatant only works if I connect.Ĭlass Skills: Disguise (to make the Deceitful bonus feat.worth it? Eh.) and Sleight of Hand, because it's Gob Bluth. I chose Jealousy for RP reasons, but decided to make the Favored Enemy: Self aspect my overarching goal.įEAT: Weapon Finesse. Tomb Raider to get Perception as a class skill (I have a boon).įEATS: (L1) Weapon Finesse & (Human) Toughness. Desperate Focus because Psychic casting is going to make Concentration checks very nasty. TRAITS: Reactionary to get the buffs out early. STR for safety reasons and CHA because when GOB isn't manifested I want to make use of his Skill Focus: Bluff. I could have further dumped STR and CHA, but I didn't want to. Doing damage is going to be a distant second. The Spiritualist exists to keep the Phantom alive and buff the party. The Phantom exists to Antagonize-tank enemies. I probably still would have gone with one of the above, but when I read Jealousy the flavor clicked so perfectly with my concept-GOB Bluth as a spirit haunting his brother Michael-I couldn't pick anything else. The Phantom is just not going to be anything like the combat monster that is the Eidolon. Then I realized that I was trying to play the Spiritualist like it was a Summoner. Without them, you're immediately paying a Feat tax in Weapon Finesse if you want to have a prayer at hitting something. I find the Occultist appealing on many levels, but the Spiritualist looks like a fun, flavorful way to play my favorite type of character-support-on a companion class chassis.įor combat, the two most obvious choices for Phantoms are Anger and Hatred. I was all set to play an Occultist in Emerald Spire tonight when I had a last minute change of heart and hastily assembled a Spiritualist. The menu currently looks something like this: But it also means that table variation on rules should be minimized and the encounters I experience can almost be directly compared to other people's run-throughs. This means party sizes will vary, player system mastery may be lacking and the ideal balanced party you theorycraft may not be the one you actually play with. These are almost all tables with open sign ups. SammyT wrote: I exclusively play PFS, so my playtests will be in sanctioned modules or official PFS scenarios.